Wednesday, June 22, 2016

Re: What makes AN MMO unappealing to you?

 Originally posted on reddit.

Too grindy. I don't mind if there's some grinding, but I hate it when the grind is the 'content' of the game. This is what turned me off of Black Desert. All of the content was just grinding. Money grind, gear grind, level grind, skill point grind, CP grind, etc... You grind just so you could grind some more.

Too gear based. I like the idea of upgrading my gear. I don't like the idea that I have to spend tens of hours grinding just to get a single piece of equipment so that I won't be completely obliterated in PVP. I liked Darkfall and Mortal Online because all of the gear was relatively easy to get. Sure, there were some 'premium' options that took a lot more effort, but they honestly weren't worth the effort. The standard sets of armor and steel weapons were more than good enough to be on par with the rest of the community, allowing for a nice even play ground where your ability to play did more than how much you could grind. This turned me off of Black Desert and ArcheAge.

Generic Stories. I hate it when I have to do a world-saving quest... that every player does at some point. That's why I tend to prefer sandbox games. You can be an amazing player and a huge part of the games history, but not because some sub-par game writer set up some quest that every player is going to do, making them all into the Chosen One. This is why I can't stand most themepark MMOs.

Bad Crafting. I hate generic, copy-paste crafting systems that almost every single MMO has. The type where you go out and grab a resource from a node out in the world, go into a menu, select a recipe, and then click for the product. I like it when there's some challenge... Like the PVP in Darkfall, the interesting mechanics of Mortal Online, the vastness and complexity of Wurm.

Persistent, non-changing world. I hate it when the world is always the same. No matter how many times players defeat the epic end-of-game raid boss, or how often two large guilds that contain 30% of the servers population go to war. This is why I can't stand playing themeparks for too long. Things don't get changed, the game gets stale, and I have to move on.

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