Showing posts with label Amitabha. Show all posts
Showing posts with label Amitabha. Show all posts

Wednesday, January 14, 2015

Giving Blade & Soul a Go + An Update

So my friend recently pointed out that you can play Blade N Soul on a Russian server and it's partially translated into English. The link, for those interested. I'm not really interested in the game, but I've been kinda lost since I quit ArcheAge, so I figure I'll give it a try. My knowledge about the game is extremely limited, but I remember it being pretty popular (at least for a bit) a year or two ago.

Who doesn't like big boobs and cool guys?

The two things that stand out to me are the great graphics and the awesome-looking combat. My friend (who I will link to in a moment) says a lot of nice things about how the combat 'feels,' too. Which is great because we've both been searching for a game that can provide combat that felt as good as Age of Wushu (where we met). Perhaps this will sate that want. 
One of my favorite streamers, ThommyHubbub.


And speaking of that, I have officially quit ArcheAge. I just can't bring myself to pay for the subscription as I'm simply not enjoying the game anymore. Partially because my server seems to be dying, partially because no new blood is appearing, partially because of the ways Trion has messed up. So, I've decided that in five days when my sub runs out, I wont be re-subbing. I've left Amitabha in the hands of my vice-leader and have turned my eyes to other games like Life is Feudal, The Repopulation, Black Desert, and even the future versions of Age of Wushu.

Anyone that has read the blog or knows me probably has figured out my love-hate affair with Age of Wushu again. However, I got an email today that convinced me to come play the game (with promises of awesome goodie bags and very easy re-entry into the game). That got me interested in checking up on the Chinese version of the game (both on the actual Chinese version website and my favorite foreign MMO website, MMOCulture).

I'm looking forward to the Player Housing the most.

Back in August the Chinese version of Age of Wushu got a major expansion. This expansion included things like Player Housing, a lot of new factions/schools, and survival features. I've not been able to find to much information on how the housing exactly works, just a video that previews it. Apparently the new survival features include a more detailed hunger system, a new thirst system, and even a temperature system that requires you to dress in thicker clothing in cold climates and lighter in hot climates. Pretty interesting stuff, honestly. 


Anyways, that's it for now. I'll probably write a new entry in a few days talking about my experiences in Blade N Soul. In concerns to my writing, I recently wrote a 2015 Predictions article and it should be up in a few days or so. I'm currently reviewing a mobile game called Combat Monsters, too. Thanks for reading and see ya next time.

Friday, September 26, 2014

ArcheAge + Reviews Update

I meant to make an update sooner, but I've been so invested into ArcheAge I don't have much time left for other things.

It's been an intense two weeks, to say the least. For the first week, it was a battle just to play the game. On top of that headache, I found out that the one zerg guild I wanted my guild to avoid was on my server. This came about due to some issues with our originally planned alliance, the Council of Erenor. But, in the end, it's worked itself out (at least for now), so it's not so stressful.

We were able to get our Tradeship a bit over a week after Launch. The day after, our guild also got our first Galleon (A Lutesong Junk, pictured below). As we're a small guild, we have trouble manning both of them so we don't really see a reason to try hard to get more. We definitely could, but now our resources are better focused at getting neat houses and whatnot. Speaking of which, we got a deed for a medium house to act as our "Crafting Hall" last night. I'll post a screenshot of it in the next update (so in a month or so :D ).






My ArcheAge launch review was published  on the same day the game went live as I had been working on it since beta. I used the Early Start to fine-tune everything to make it as accurate as possible for launch, and it was ready to be published as soon as the game went live. Of course, someone at OnRPG (not sure if it'll be me) will come back to the game after it's had time to mature to give it another look. Until then, though, you can find the review HERE.


In non-ArcheAge news, I recently did an article on the Early Access of a hack n' slash/ARPG game called Fight The Dragon. It was a surprising amount of fun, and I especially liked the unique take on end-game content. As the name suggest, you fight an epic dragon as the end-game boss. And you don't have to max out your character to do it, either. From the start you can challenge this dragon and you can continue to do it over and over, using items you get from regular adventures called Dragon Scrolls. The dragon has (at least for now) 1,000,000 HP and it will take some time to get it down. I haven't achieved it yet so I don't know what happens when you do (And I'm purposefully not looking into it as I would like it to be a surprise). Anyways, 3 Sprockets decided to use a quote from my article on their steam page.




Tuesday, September 9, 2014

ArcheAge Update

It's been about a month since I last posted a blog. In that month, Amitabha has been revived and has begun to flourish. With Head-Start for ArcheAge coming up in just three days, we're all excited for whats to come. Although, a lot of us must admit that the excitement we have is laced with a bit of trepidation, as a lot of us are fearful of what effect the recent changes to the Marketplace will have on the game. The term "Pay-to-win" has been thrown around a lot lately.


We've learned a few new things regarding the game. The most important being the launch date - September 16th. This means the Head Start begins on the 12th. We've also learned that we'll be restricted to two characters at launch, with the potential to purchase more slots. The maximum amount of characters we can have per server, per account, is four with a total of six characters account-wide. This is both a relief and a bit disheartening - a lot of us (including myself) have paid $150 and we feel that we should be able to get all that the game has to offer, in terms of character slots, at least, without having to pay even more.

Another thing we've learned is that Northern Continent will not be available at launch. A lot of people think it will be at least two months before it's made available. This threw the plans of a lot of guilds out the window, as a lot of strategy centered around the Northern continent. A lot of people plans to rush to the highest level and are afraid they'll have to nothing to do while they wait for Auroria to be made available.




Onto Amitabha, though. We have joined the Council of Erenor, an alliance of thirteen or so guilds who have a non-aggression pact, along with plans to generally improve the gameplay of all members of the guilds in the alliance. Part of the reason of the CoR's creation is the combat the number of so-called "Zerg Guilds" who plan to play the game. These are the guilds that have members in the hundreds that are generally toxic to the community.

Amitabha has also gained a lot more new members. We're still fairly small - we generally have somewhere between ten and fifteen people on TS3 during the beta - but we're a dedicated lot. I originally restarted Amitabha with the idea of creating a small and tight-knit casual group of players. Since then, though, I've found that we've evolved into a community that is a bit more hardcore than I anticipated. I've yet to find out if this is a good or bad thing, but we'll see.


Above is the emblem we have created that will be used in-game on our sails and flags. This is because our typical Amitabha logo doesn't look so good when seen from the backside of a sail or flag. We felt we needed something with no text that could represent us, so the above was created. As Amitabha was originally a Shaolin guild within Age of Wushu, we made use of a couple Buddhist symbols (The Eternal Knot and the Dharmachakra). We also stayed with the roots of our logo and made use of a circular blood smear. I think it looks quite nice.

Here's how it looks in-game.






 We have yet to decide on a server, but if you see this logo in-game, you'll know it's us.


Well, that's all for now. As always, thanks for reading. I'll try to update again after the Head Start.



Friday, August 8, 2014

ArcheAge and the Rebirth of Amitabha

So, as the beta events for ArcheAge have been happening, I've found myself focusing on the game a lot more. If anyone has read any of my other blog post concerning ArcheAge, or my Early Look at the Russian ArcheAge Open Beta, you'll know I like the game a great deal. And my love for the game has continued into the Trion version. Although, I'll be the first to admit that certain parts of the game should be tweaked - such as F2P LP restrictions.

My time in the ArcheAge closed beta has inspired me to re-create Amitabha within the game. We've received multiple members, a number of which are quite active and all of them are Founder's. We're going for a medium-sized guild with around 50 active members at most. We want to be somewhere between casual and hardcore. We definitely do plan to play hardcore during the first weeks of the game, however. Especially during the 4-day Early Start.

I have also decided to upgrade from the $50 Founder's Pack to the $150 Founder's Pack once I get the money to do so. The alpha access will be nice, as I have a lot to re-learn about the game. Especially considering all the changes between the Russian and Trion versions. Plus the bonuses from the pack will be nice. Part of my early-game plan is to get a cash-shop mount and a cash-shop glider. 


I've re-designed the Amitabha website a decent amount to get ready for our transition into ArcheAge. I've removed as many old relics from the site from our time in other games that we no longer play as possible. I also re-did our permissions and rank system to be more in-line with that of ArcheAge. One of our new members, who has been promoted to officer, has paid for our site and TS3 server for over a hundred days. We also have several very active members, a couple of which have also been promoted to Officer in preparation of ArcheAge. So it looks like Amitabha will have a full revival within ArcheAge with a strong core membership.


I've also experimented with importing our logo into the game. The system for doing it is quite nice, and you can even purchase clothing to have it printed on. As you can see, I'm wearing and "Amitabha" shirt. The only issue I ran into was that one side of the sail shows the logo in reverse, so you can imagine that would be a problem. I'm considering a slight re-design that will turn the Amitabha lettering so that it can be read from any direction. There's also the option of coming up with a crest or something that will represent Amitabha in ArcheAge that has no letters. I'm not sure yet.


Other than that, no real updates yet. I am working on an Early Look for an awesome game called Robocraft. I've played it in the past and coming back to the game to see how far it's come is great. I know it's an over-used description but it fits the game perfectly - It's a mix between Minecraft and World of Tanks. It's amazing right now, especially playing with friends. I'll have it done before the up-coming ArcheAge beta event on the 14th.

Sunday, November 24, 2013

Wurm Online & Dragon's Prophet

I knew this would eventually happen, and I've mentioned it in past posts. I've gotten a bit bored of Dragon's Prophet. Not because the game is bad, not at all. The game is fantastic and I still log on daily to work on my dragons. It's just that I've been reduced to repeating Public Events each day to level up because there's no quests. It's quite annoying and almost ruins the game for me. I still log on whenever there's events, and I try to log on enough to set up my dragon processes and let the guild know I still exist.

Other than that, I've been playing Wurm Online lately. I started with Xycrone and Nargato and we've been having a bit of fun. It's been going a bit slow, but that's to be expected as it's Wurm. I'm not sure if they'll stick with the game, they seem to like it though. We're part of a village called Minowick at the moment, but we went off on our own so I could introduce them to the game more easily. I'm not sure if we'll continue to live off on our own or just stick with Minowick. The cool thing about Wurm is that there's so many options.

Soon, Wurm should have bridges. Not sure if that will affect me, but it seems quite cool. I'm kind of torn between wanting to start my own village, or just sitting back and being apart of one. The issue is I have my own ideas of what I think would be cool or interesting, so it makes it hard to sit back and follow the plans of someone else. On the other hand, I don't feel like dealing with the stress of running a deed on Epic, I've done it once already and it was annoying to say the least. And it's not because of raiders or anything, it's dealing with neighbors and villagers that gets annoying, as there always seems to be an never ending source of drama.


Other than Wurm and Dragon's Prophet, I've been playing a lot of Gotham City Imposters, World of Warplanes (review link) and World of Tanks. That's about all I have for this update.